![]() That was fun in the late 80's, e arly 90's, when we didn't know any better and got excited over every single new development or creative element. I don't want to waste a whole bunch of time just to hear a nameless, faceless, heartless NPC to talk about how much he likes another nameless NPC in the village. Don't get me wrong, I love exploring and re-exploring, but when there is something worth looking for. ![]() There is no NPC character development at all, and it feels a bit like homework running errands and trying to make sure you've talked to everyone before going through to the next dungeon (the game doesn't lead you to it it counts on your slavish re-exploring like in Nintendo days for you to stumble upon them). The dungeons are fun, but the problem is the fact that the game is missing the heart and soul that Zelda has. The game is not as great as everyone made it sound.
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